Abe Washington Eagle

Last week it was Independence Day here in the United States. It's probably my favorite holiday. I usually spend way to much money on fireworks and put on a show for the neighborhood kids. Which would be good enough by itself to celebrate the holiday, but the city I've been living in for the past 7 years really knows how to do the 4th of July right. There's the Freedom Run first thing in the morning with thousands of participants, a hot air balloon launch, my neighborhood has a pancake breakfast in the church parking lot, there's a giant parade, and then a huge fireworks show at the stadium with an F-22 flyover.

Oh, and my neighbor has a replica revolutionary war canon that he fires off at 6 AM to wake everyone up.

In that spirit, for the last 5 years I've done a ridiculously over-the-top illustration staring Abe Washington Eagle, a character I made up that embodies the patriotic soul of my country. Here's the drawings from the last 5 years:

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Hope your 4th was explosive!

-Jake

Attack of the Commissions!

A couple weeks ago I went to the Denver Comic Con and here is my report:

1) I did ELEVEN commissions. I love doing these at shows because:

A - I always end up drawing something, or being exposed to something I never really new that much about (i.e Modok?!)
B - I love seeing people's faces when they see their commission.
C - It's a great way to make some extra cash at the show.

Here they are:

Hellboy Mech

Hellboy Mech

MewTwo Mech

MewTwo Mech

Hyper Light Drifter

Hyper Light Drifter

Gordon Freeman

Gordon Freeman

Kraven the Hunter

Kraven the Hunter

Invincible

Invincible

Nightwing Mech

Nightwing Mech

Howl and Calcifer from Howl's Moving Castle

Howl and Calcifer from Howl's Moving Castle

The Roll Out Rangers

The Roll Out Rangers

Modok

Modok

C'Thulhu Mech

C'Thulhu Mech


2) I made about 20% less money at this show than the last time I went to Denver and I think it's because:

A - I went from selling $30 prints to small $20 prints
B - I had only one table instead of two. It seems like having two tables demands more attention and invites people to inspect your wares. Plus it displays your artwork a lot better. I have a friend that calls it the gauntlet. As people are walking by they see image after image, and if it's just one table they can easily get their attention pulled away by the next table. But two tables has a way of sucking them in by the time they get to the end of it and they have to stop and take a look.
C - Con-fatigue. I talked to a lot of other exhibitors and they said their numbers were down too. I think maybe the good people of Denver are spending less money on things they might not need, or their money is being spent somewhere else at the show. I don't know. Just a theory.


3) Recommended books

I went to an after-party for the book awards that the Denver Comic Con gave out. At the party I met a bunch of Librarians who were flown in to be judges for the award. So I asked them for book recommendations for summer reading. Here's what they said I should read:

The Best We Could Do: An Illustrated Memoir

The Tea Dragon Society

The Stranger in the Woods: The Extraordinary Story of the Last True Hermit

Daytripper

Eighty Days: Nellie Bly and Elizabeth Bisland's History-Making Race Around the World - This was the one that sounded the most interesting to me!

-Jake

The most ambitious crossover event ever?

With SkyHeart at the printers I've been thinking about doing a couple smaller comic stories before I start the second chapter of SkyHeart. One idea I had was to pair these two up. What do you think?

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My intern did an incredible job updating my website the last few weeks. There's a few pages he made devoted just to these guys:

Skull Chaser Comic

Skull Chaser Development Art

Missile Mouse Comic

Missile Mouse Development Art

I really think I should do something with Missile Mouse. I've got two more great graphic novel ideas. I just need a couple of free years to draw them. haha.

New SkyHeart Cover

I'm wrapping up the loose ends with my SkyHeart project before I send it off to the printers. This week I finished the cover!

I had already designed and illustrated a cover for the book. However, I did it BEFORE I ever drew the book. I created it for the Kickstarter to show people what the finished book might look like. I had just barely figured out the designs for most of my characters, and I hadn't finished the story yet.

After I had finished the book, I revisited the cover and realized the character designs were off, and there were elements on the cover that never ended upr in the book. I felt like the cover could do a better job at reflecting what was in the books pages. 

The original cover design was more of a mood piece than anything. It was meant to capture the feeling of what I wanted the book to be, and to try and sell that idea to potential backers. Now that the book was finished I realized I needed to redesign it. I really liked the vibe of the first cover so I pretty much stuck with the same composition and color palette.

Here's a comparison of the two:

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I think it definitely gets the designs for Wake and Mal Threck right. And I like what's going on with the tengru better in the background. Yahna's character pose better reflects her attitude in the book. And the ship at the bottom is the right color. There's some color stuff that I couldn't quite repolicate with the second one. Sometimes illustration is just alchemy and I have no idea how I get a certain effect. All in all, I'm pretty happy with the revised cover.

I'm launching a pre-order for the book on May 21. So if you want to get in on this print run be sure to pre-order then.

If you'd like to be notified when that pre-order launches, just click here to sign up for the list.

-Jake

Roald Dahl, Double Barrel Cannons, Yaretas, and Breaking into Comics

I like keeping my creative bank account full and fresh, so I'm always on the look out for cool/interesting/thought provoking/inspiring stuff. To keep track of it, I'm posting it here on my blog, so that a) I can access it easily, and b) so you can benefit from it too. 

In that same spirit, if you run into anything you think I might like please share it with me, either in the comments or via my contact page. Thanks!

Okay, here's 5 cool things that came across my screen recently:

1) Roald Dahl’s Letter of Advice to a Young Writer.

Always interesting to see what advice successful creative people have for amateurs. Lessons learned from this brief exchange:

1 - Don't ask too much of them. You should have already studied their work, and the work that they studied to get where they are. Once you've done that, if there's any gaps in your understanding you can ask for them to fill that for you.

2 - Do your homework on the person you're contacting so you don't ask them for information that is already readily available. When you only have one shot to talk to someone you look up to you don't want to waste it on something that you already had access to.

2) Double Barrel Cannon

I had no idea these things actually existed. What a brutal weapon! The ingenious part is connecting the cannon balls with a chain. Might be cool to put something like this in SkyHeart...I'm thinking on a bigger scale. Maybe the tengru use a massive version of this to level cities?

3) Yareta, the 3000 years old plant

Another thing I never knew existed! This was brought to my attention by Rebecca Dart who shared this on her twitter feed. Pretty cool to know that stuff like this grows on our planet. Might be good reference for an alien civilization. I can imagine tiny villages built on these plants, with little alien farmers harvesting them for food.

4) "I feared releasing something unimportant, so I didn’t release anything at all."

Short read about allowing your ego to get in the way of you putting something out into the world. I think they nail it. If you haven't created something and shared it with people in a long while, could this be the reason?

5) How to Work in Comics? The “Don’t Break In” Panel

I was a part of a panel at Emerald City and Comics Beat did a nice write up of it. In the panel we unpacked the idea of making comics on your own as a way to "break in" to the comic industry. Jason BrubakerLucy Bellwood, and I have all had success self publishing our comics. A great discussion, and really nice to hear three different perspectives on this topic.

That's it for this week. See you next time.

Jake


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Old art from my late teens and what I learned from it

Hello!

Hope you've had a great week.

Last week I took a trip down to Arizona to visited my mother, who isn't feeling very well. We got to catch up, and I took some time to clean up her shed. In it, I found a bunch of old artwork I had done in high school that I haven't seen since I packed up the box back in 2002.

I thought I'd share them with you and talk a little about what I was trying to learn with each piece.

This was one of many attempts to start a comic strip. There's a lot going on here. I was trying on a new style, and tried to learn what I could from the successful comic strips I followed in the 90's. I was figuring out how to do inking, panel structure, and storytelling.

I remember seeing an amazing ink drawing of Predator in a comic book I had. I wanted to ink like that so I came up with my own pose, but tried to copy the inking style. Not content enough to just draw a predator I had to mash it with Star Wars, so I gave him a light saber and some Mandalorian inspired armor. 

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One of my final projects senior art class was this inked Boba Fett with colored pencils. I felt like I had inking down at this point, but my coloring skills weren't there yet. I didn't know how to use Photoshop yet, otherwise I would've colored this digitally. Basically colored pencils were the best coloring option I had at the time.

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Another senior project was a cut out 3D paper assignment. I did Missile Mouse battling a space hydra over a barren moon. This monster was based on a bunch of Bill Watterson aliens. I remember I copied the pose of Missile Mouse from an X-Men comic drawn by Jim Lee. This was me putting a bunch of influences together to try and make something new. Skills that would become very valuable later on in my career.

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My friend came up with a character called Jet-Dog and this was my fan art of him. I was big into Appleseed and Superpatriot so I learned a lot about mechanics from those comics.

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I don't remember what this was for, but Hellboy had just came out and I was learning how to draw tentacles from those first few issues.

Here's some Star Wars letterhead I made when I was about 20 years old. This was in the late nineties when there wasn't as much Star Wars stuff all over the place. I saw a cool Spider-man letterhead that all these characters on it and I wanted something like that for Star Wars. So I drew my own! I made copies of this and wrote letters to people on them. (Also before email!) I learned a lot about graphic design and how to put a bunch of elements together. This would be soooo much easier with Photoshop now.

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And lastly, here's a Batman drawing I did when I was about 5. I was a BIG fan of the Adam West Batman series. I remember drawing this from a batmobile toy I had. What's cool is to see how my 5 year old brain simplified the shapes and only drew what was necessary to get the point across.

It's been fun to go through these, I haven't looked at this art in 16 years!

There's THREE take-aways from all of this:

1) Learning happens from experimentation. I did a lot of experimentation in my early years. I experimented with style, tools, subject matter, techniques, etc. This is how you find out how you make your own work. You take pieces of all of these and find what works for you.

2) Learning also happens from just A LOT of copying. I found pieces that really spoke to me and copied what I could from them to make my own pieces. Copying helps you close the gap between idea and execution.

3) Use each piece you do to focus on one skill. Even though your piece might be pushing you abilities in a bunch of different skill sets, have the main thrust of the piece be about learning one particular skill.

Alright, that's it for this blogpost. Thanks for reading!

-Jake


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On Doing Commissions

At the beginning of the month I tabled at Emerald City Comic Con, my favorite con to attend btw.

I don't normally take on commissions because my day-to-day is pretty packed with projects and jobs. However, when I'm at a con I use it as an opportunity to take on around 10 commissions. This is because I'm away from my family working all weekend anyway, I might as well fill the in the time gaps with drawing something. Not only does this make the con a better financial return on my time out of the studio, but I get to make something cool for someone.

This is also someone's chance to play art director. They get to be a part of the creative experience by imparting their imagination on my drawing skills. And together we come up with something wholly unique: an artifact that acts as the ultimate memento of that event and that particular thing of which the commissioner is a fan of.

With that, I thought I’d share some recent commissions I did for fans at Emerald City Comic Con.

Robo-pug

Robo-pug

Mech-Hulk dropped his coffee

Mech-Hulk dropped his coffee

Kikaider, from an old seventies Japanese show that I was not aware of until a fan asked me to do my take on it.

Kikaider, from an old seventies Japanese show that I was not aware of until a fan asked me to do my take on it.

Spent waaaay too much time on this one, but it was for a friend, and worth it.

Spent waaaay too much time on this one, but it was for a friend, and worth it.

Miranda from Mass Effect. Thought it would be cool to do her in a more cartoony style since she's always portrayed pretty realistically.

Miranda from Mass Effect. Thought it would be cool to do her in a more cartoony style since she's always portrayed pretty realistically.

Wake with the commissioner's dog Pip. (I actually did this on in my studio before Emerald City, as a special request)

Wake with the commissioner's dog Pip. (I actually did this on in my studio before Emerald City, as a special request)

Sometimes you just want a picture of a raccoon with a remote controlled car.

Sometimes you just want a picture of a raccoon with a remote controlled car.

Venom-Thor! I thought this was a pretty creative idea this guy had me do.

Venom-Thor! I thought this was a pretty creative idea this guy had me do.

This were a lot of fun. It had been over a year since I last did commissions like these.

If you're interested in getting an original pice of art from me, I post drawings in my shop from time to time. If you're wanting a commission, definitely hit me up at a con, (I'll be at Denver Comic Con in June) or shoot me an email. I'll let you know if I have the time in my schedule or not.

-Jake

Experimentation vs Execution

We are well into the 3rd month of the year here and I thought I'd share the drawings I've done for fun so far this year.

Been spending most of my time for the last 4 months on SkyHeart, so I haven't been drawing for fun as much as I have in past years. I think it's important to just sandbox draw because so many cool ideas come out of that. I get so busy with urgent work I sometimes forget to draw for fun. And by fun I mean exploration, play, and experimentation. 

I guess that's the way the pendulum swings. I used to draw an awful lot for fun and didn't making anything of lasting importance (like graphic novels or picture books). For several years I did a lot of exploration; trying to find new designs for characters and world building. I did a ton of exploration in my 20's and early 30's; figuring out what styles, mediums, and tools worked well for my goals. 

But now I'm in execution mode. Which means my last sketch book took a full 9 months to fill (I usually fill 4 in a year), but I've been able to sketch, pencil, and ink an entire graphic novel. 

But maybe that's how it's supposed to work, you explore, play, and experiment, then find something you want to sink your teeth into and deploy, execute, and produce. I just wish I could figure out a way to not do one at the expense of the other. 

Hoping I find the balance between these two before my career is over! 

Anyway, here's my drawings. Commentary in the captions.

-Jake

Only after I posted this on Instagram and someone mentioned the word "avocado" did I realize this looks like an AVOCADO BOT. Maybe I should do more food based robots. 

Only after I posted this on Instagram and someone mentioned the word "avocado" did I realize this looks like an AVOCADO BOT. Maybe I should do more food based robots. 

An Emerald City Street Guard is startled by a rascal riding a kangaroo-rabbit.I colored this with my Winsor Newton watercolor set which I love.

An Emerald City Street Guard is startled by a rascal riding a kangaroo-rabbit.
I colored this with my Winsor Newton watercolor set which I love.

he Emerald City Air Squadron defends the city from all enemies, foreign and domestic. I drew this in anticipation of Emerald City ComicCon. Every year before I go I do some kind of Emerald City themed drawing. 

he Emerald City Air Squadron defends the city from all enemies, foreign and domestic. I drew this in anticipation of Emerald City ComicCon. Every year before I go I do some kind of Emerald City themed drawing. 

This is my go-to default subject matter when I don't know what to draw. Little bots with numbers on them. I did 200 of them several years ago. This drawing and the next are me toying with the idea of doing another hundred.

This is my go-to default subject matter when I don't know what to draw. Little bots with numbers on them. I did 200 of them several years ago. This drawing and the next are me toying with the idea of doing another hundred.

Cooling off.This was all digital from sketch to final. Took 2 hours. I drew it for an svslearn.com live demo. You can order, download, and watch it here. 

Cooling off.

This was all digital from sketch to final. Took 2 hours. I drew it for an svslearn.com live demo. You can order, download, and watch it here

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SkyHeart Colors

Hello! In keeping with the spirit of this blog as a place to post more longer form content and stuff I'm thinking about, I thought I'd also share some production updates for whatever it is I'm working on. In this case it's my all-ages graphic novel SkyHeart. 

Right now I'm neck deep in coloring SkyHeart.

I only have 36 pages left to finish coloring out of 126! Wanted to share a few of my favorite pages with you:

Inside Mal Threck's skyship.

Inside Mal Threck's skyship.

The back alley ways of Bridgeport are the perfect place for a stick fight.

The back alley ways of Bridgeport are the perfect place for a stick fight.

Wake's mom has had to take on extra work since he went off to war. 

Wake's mom has had to take on extra work since he went off to war. 

Mal Threck rides to find the Star Seed!

Mal Threck rides to find the Star Seed!

I've also updated the SkyHeart webpage with a ton of info, PLUS a preview of the first 10 pages of the book. So head over there to check it out. 

I had to pause production while I went to Emerald City Comic Con. This week and next has me tied up with accounting, taxes, and a bunch of loose ends on various projects. I'm hoping to get back to coloring by the end of the month. 

Lastly, a huge shout out to Ryan Nimtz, Rachel Everett, Cam Kendell, Dado, and Tanner Garlick for all their help in assisting me on this book so far. These guys are incredible to work with!

-Jake

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The Pre-History of SkyHeart

As I get close to wrapping up this first volume of SkyHeart I thought I'd share the development history for this project. 

It all started here:

My idea Journal, started in 2001

My idea Journal, started in 2001

I remember having tons of story ideas and I'd keep forgetting them, so I decided to write them down as they came to mind so I'd never lose them.

One of the first entries was for an idea about a planet that had been hollowed out and was now crumbling. I had no idea what to call it so "hollow planet" seemed to work for the time being.

These first few entries were just about world building, not thinking of characters or stories just yet. I wanted to figure out what the parameters of this world was before delving into who my characters were.

First entry for SkyHeart, then titled "Hollow Planet"

First entry for SkyHeart, then titled "Hollow Planet"

Not long after my initial journal entries I started sketching out ideas for the characters and the world they lived in.

I believe this is the first drawing I ever did of Airth. It's not dated, but it was in a stack of drawings from 2001 so it's from that year.

I believe this is the first drawing I ever did of Airth. It's not dated, but it was in a stack of drawings from 2001 so it's from that year.

I knew I wanted it to be about animals in flying machines. But what animals? What kind of flying machines? Here was one of my very first explorations:

One of my first drawings for what would become SkyHeart. A group of crazy animals flying around in a gunship.

One of my first drawings for what would become SkyHeart. A group of crazy animals flying around in a gunship.

As I thought more about the idea and the world I wondered what would a typical day be like for an explorer of this planet. A scene came to mind, not of perilous adventure, but of the mundane act of refueling and stocking up on supplies:

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It's been a lot of fun looking at these OLD drawings now. I wish the Jake that drew these 14 years ago could see what became of this little idea.

The idea simmered in my imagination for a year or so, until I was asked to be a part of an anthology book called FLIGHT. I thought this would be a great time to dig in to this world I was building, figure out some characters, and start crafting a story. 

One of the first things I drew was this:

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Sometimes an idea just hits you and you go with it. In this case it was a boy riding a flying whale with a winged pig at his side. The idea grew on me and a developed the character designs even more:

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As I was drawing these characters I started asking myself questions: What are their personalities? Why are they together? What were they riding in the sky for?

The answers started coming and soon I had a story. It was epic, and had many moving parts. I had no idea how I would ever draw this story, and besides it wouldn't fit in an anthology where I only had 14 pages I was allowed to fill. So I wrote a little vignette about a day in the life of these guys. It was called Hugo Earhart and here's a couple pages from that:

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I loved putting together this little story. It was only 14 pages, but it alluded to the much bigger world I was developing. I started fleshing out the world even more.

Here's some more sketches I found:

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And here's a few development designs for a side character in the story; a sky-elf. She would evolve to become a main character in SkyHeart, but I had no idea she would become that when I was designing her for this story.

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After writing more ideas about the story I decided I wasn't up to the task. It would be too hard for me to draw it and write it. I just wasn't good enough.

I decided to shelve it for a few years as I focused on my Missile Mouse Graphic novels.

A couple years after MM, I launched a Kickstarter for a book that would collect all my short comic stories that I had drawn. It was called The Antler Boy and Other Stories. One of the stretch goals was for me to add a new Hugo Earhart story to it. 

Here's a few pages from that story:

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Crafting this story rekindled my love for this world and I started to think about it a lot. I thought about how I had grown as a storyteller and as an artist. I thought about what I could do with this story and where I could take it. But I still didn't feel like I was ready to tackle an entire graphic novel. 

So I did what I do best: world build! 

I decided to mix some more fantasy elements into it and began figuring out the mythology of this universe. Here's some concept sketches of the new direction:

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It was this mix of fantasy and diesel-punk tech that made me feel like I was really onto something. 

But then again, the world and story overwhelmed me and I decided to shelve it again when I thought I'd be ready. 

For three years distracted myself with Lord Balderben, SkullChaserRocket Raccoon, and Little Bot. In those years I felt like I got much better at my craft, but I knew I would need a real kick in the pants to motivate me to overcome my fears and doubts with drawing SkyHeart.

That kick in the pants came in the form of Kickstarter. That Kickstarter got me to finally put me in a place where I HAD to do SkyHeart whether I was ready or not. I talk all about how doing the book helped me overcome fear and doubt here.

This post is already way too long, so I'll stop. The SkyHeart Kickstarter had it's own development that I'll share in another post. Like, how Hugo went from being a boy to becoming a fox-like character named Wake.

Thanks for reading this far. See you next week.

-Jake

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