An all-ages fantasy adventure!
Wake only wants one thing: to save his mother.
Her soul was tragically trapped in a power-crystal during a raid on their homestead. The only chance to save her is to find and unlock the power of the Star Seed.
But Wake isn't the only one who wants the Star Seed. There are dark forces rising who will stop at nothing to destroy it.
Will Wake find it in time? Or will he face the same fate as his mother?
About the book
The Idea for SkyHeart was planted in my imagination around 2001 while on a road trip though the Arizona desert. I imagined the desert floor vanishing, leaving only an abyss of clouds with the rock formations suspended above them in the air.
From that seed of an idea grew an entire world of characters and their struggles, with mythologies, cities, and technology fleshing out the rest of this universe.
I love classic tales of adventure, of good versus evil, and struggles with real consequences. Which is why I look to films like Star Wars, Nausicaa, Castle in the Sky, and Indiana Jones, and books like the Hobbit for inspiration. Just because a story is all-ages, doesn't mean I can't enjoy it as much as my kids do!
SkyHeart takes place on Airth, a world literally torn apart by a pre-historic war between the gods who created it. That war left the planet divided into 4 realms:
- The Stratos, a chain of islands high in the sky where the Sylph people live.
- The Rimland, a massive ring of continents and giant islands where most of the inhabitants of Airth live. Wake, our main protagonist, lives here.
- The Abyss, a stretch of atmosphere filled with incredible cloud formations and tiny floating islands. Limberg and Grimm are from here.
- The Core, an ocean covered rocky sphere filled with colossal caves. The Tengru, monsters and beasts, and the Dark Lord live down here.
In that great ancient war, the beings of Light were able to defeat the Shadows and banish them to the core, but not without a great cost. Losing most of their godly energy, they left Airth to search the universe for more power. Their children stayed to protect what was left of Airth from the evil trapped in the core.
Thousands of years later these pre-historic events have become myth, and the inhabitants of Airth are consumed with their own wars for power.
However, deep in the core, the Shadows have not forgotten, and have begun sending their agents to the surface to harvest the people of their life force. Once enough of this power has been taken the Shadows will rise again to destroy the rest of Airth and start a new world.
Wake and his crew set off to find the Star Seed with the hopes of both saving Wake's mother, and the world of Airth. That is, if they can beat Mal Threck and his sinister tengru to it's secret location.