The desk of Jake Parker

Are you as excited for this movie as I am?

You know I love me some Star Wars, and with the launch of the FINAL trailer for Episode 9 you know I have some things to say about it.​

If you some how missed seeing this trailer. Here it is:

I'm kind of excited for this movie. Not because it's the "end" of the Skywalker story in the Star Wars universe, but because I'm more curious from a storytelling standpoint how they plan on wrapping up a trilogy of trilogies. JJ Abrams is a masterful entertainer, but he's only ever finished one series, and that was Felicity. Alias, Lost, Mission Impossible 3, Star Trek, and Star Wars were all shows and film series that he's started, but he hasn't really proven that he can wrap a series up. Even if the story falls short there's plenty of cool stuff to see and enjoy. I'm a fan of the Star Wars universe, not just the stories. I'm also a HUGE fan of JJ Abrams' work so I know this is going to be rip-roaring good time. 

Here's 5 things I love about this new trailer:

- A practical puppet working on Threepio's brain

- The Tantive IV (or a ship that looks like it) flying through the jungle

- Riding horses on Star Destroyers

- Space Iceberg

- Palpatine's spikey throne pulled straight from old Ralph McQuarrie concept drawings: LINK

Bonus Like: That shot of all the ships flying together. OH MAN. And the best part was spying the Ghost, which if you don't know is the ship in the series Star Wars Rebels. Rebels, IMO, is one of the greatest things to ever to come out from Lucasfilm. You owe it to yourself to watch it. 

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Style vs Technology in Feature Animation

Just wanted to note that Sleeping Beauty was released 21 years after Snow White was released.

Sleeping Beauty, 1959

Sleeping Beauty, 1959

Snow White, 1938

Snow White, 1938

Sleeping Beauty, 1959

Sleeping Beauty, 1959

Snow White, 1938

Snow White, 1938

The same amount of time had passed in between Toy Story and Finding Dory:

Finding Dory, 2016

Finding Dory, 2016

Toy Story, 1995

Toy Story, 1995

Finding Dory, 2016

Finding Dory, 2016

Toy Story, 1995

Toy Story, 1995

I’m guessing in the first 20 years of Disney animated films the artists were more concerned with advancing style than they were technology. Once they figured out the techniques of 2D animation, style and artistry became the focus.

In the first 20+ years of CG animation the focus has been technology over artistry. “Look how realistic we can make: plastic/wood, grass, fur, water, lighting, different water, wet fur, clothing, wet clothing, explosions, humans...”

In the last 5 years pretty much every CG technological mountain has been conquered. Right? When the artists no longer have limits to what they can create in CG, they can completely focus on style. Spiderverse is the perfect example:

Spider-Man: Into the Spider-Verse, 2018

Spider-Man: Into the Spider-Verse, 2018

Spider-Man: Into the Spider-Verse, 2018

Spider-Man: Into the Spider-Verse, 2018

Spider-Man: Into the Spider-Verse, 2018

Spider-Man: Into the Spider-Verse, 2018

Spider-Man: Into the Spider-Verse, 2018

Spider-Man: Into the Spider-Verse, 2018

I think Spiderverse was just scratching the surface of what CG artists can do stylistically and it makes me really excited for the future of CG animation.

-Jake

Why I Make videos

After 5 months, I finally made another YouTube video.

The reason I haven’t put a ton of love into my channel this year is because I’ve been really busy with projects, and at the end of the day I don’t want to be a YouTuber who draws. I’d rather be an artist who makes YouTube videos.

As an independent artist you are always on the look out for ways to make money and support yourself with your art.

The ideal project is something that:

  1. Uses existing artwork that you’ve already created

  2. Puts something cool and/or useful into the world

So, when Rhinoshield contacted me about making phone cases with my artwork it was a no brainer for me.

  1. I get to use art that I’ve already created

  2. They make sturdy, sleek cases that legitimately protect your phone, and look cool. A useful tool for us phone wielding sapiens.

Part of the deal with them was, they would prep my artwork for the phone cases, manufacture the phone cases, run the website, process orders, and package up and ship the phone cases out to people.

In turn, all I would have to do is some social media posts about the cases. They also specifically asked for a Youtube video.

I’m trying to be as transparent as possible with my Youtube channel. I told my audience that I’d never make a video just becasue I needed to upload a video that week in order to stick to some sort of posting schedule. I don’t want to be a part of the problem of time wasting videos on YouTube.

Also, to just make a video that was all about “BUY MY PHONECASES” seemed a little disingenuous and spammy. So,for this video I did something that I rarely do on my channel: I showed step-by-step how I made the art that ended up on one of the cases Rhinoshield is selling.

I usually charge for tutorials like this, but when I’m already getting paid to do a video, I figured I would give away my knowledge for “free.”

-Jake

Click here to check out my RhinoShield Phone Cases


Roald Dahl, Double Barrel Cannons, Yaretas, and Breaking into Comics

I like keeping my creative bank account full and fresh, so I'm always on the look out for cool/interesting/thought provoking/inspiring stuff. To keep track of it, I'm posting it here on my blog, so that a) I can access it easily, and b) so you can benefit from it too. 

In that same spirit, if you run into anything you think I might like please share it with me, either in the comments or via my contact page. Thanks!

Okay, here's 5 cool things that came across my screen recently:

1) Roald Dahl’s Letter of Advice to a Young Writer.

Always interesting to see what advice successful creative people have for amateurs. Lessons learned from this brief exchange:

1 - Don't ask too much of them. You should have already studied their work, and the work that they studied to get where they are. Once you've done that, if there's any gaps in your understanding you can ask for them to fill that for you.

2 - Do your homework on the person you're contacting so you don't ask them for information that is already readily available. When you only have one shot to talk to someone you look up to you don't want to waste it on something that you already had access to.

2) Double Barrel Cannon

I had no idea these things actually existed. What a brutal weapon! The ingenious part is connecting the cannon balls with a chain. Might be cool to put something like this in SkyHeart...I'm thinking on a bigger scale. Maybe the tengru use a massive version of this to level cities?

3) Yareta, the 3000 years old plant

Another thing I never knew existed! This was brought to my attention by Rebecca Dart who shared this on her twitter feed. Pretty cool to know that stuff like this grows on our planet. Might be good reference for an alien civilization. I can imagine tiny villages built on these plants, with little alien farmers harvesting them for food.

4) "I feared releasing something unimportant, so I didn’t release anything at all."

Short read about allowing your ego to get in the way of you putting something out into the world. I think they nail it. If you haven't created something and shared it with people in a long while, could this be the reason?

5) How to Work in Comics? The “Don’t Break In” Panel

I was a part of a panel at Emerald City and Comics Beat did a nice write up of it. In the panel we unpacked the idea of making comics on your own as a way to "break in" to the comic industry. Jason BrubakerLucy Bellwood, and I have all had success self publishing our comics. A great discussion, and really nice to hear three different perspectives on this topic.

That's it for this week. See you next time.

Jake


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The Pre-History of SkyHeart

As I get close to wrapping up this first volume of SkyHeart I thought I'd share the development history for this project. 

It all started here:

My idea Journal, started in 2001

My idea Journal, started in 2001

I remember having tons of story ideas and I'd keep forgetting them, so I decided to write them down as they came to mind so I'd never lose them.

One of the first entries was for an idea about a planet that had been hollowed out and was now crumbling. I had no idea what to call it so "hollow planet" seemed to work for the time being.

These first few entries were just about world building, not thinking of characters or stories just yet. I wanted to figure out what the parameters of this world was before delving into who my characters were.

First entry for SkyHeart, then titled "Hollow Planet"

First entry for SkyHeart, then titled "Hollow Planet"

Not long after my initial journal entries I started sketching out ideas for the characters and the world they lived in.

I believe this is the first drawing I ever did of Airth. It's not dated, but it was in a stack of drawings from 2001 so it's from that year.

I believe this is the first drawing I ever did of Airth. It's not dated, but it was in a stack of drawings from 2001 so it's from that year.

I knew I wanted it to be about animals in flying machines. But what animals? What kind of flying machines? Here was one of my very first explorations:

One of my first drawings for what would become SkyHeart. A group of crazy animals flying around in a gunship.

One of my first drawings for what would become SkyHeart. A group of crazy animals flying around in a gunship.

As I thought more about the idea and the world I wondered what would a typical day be like for an explorer of this planet. A scene came to mind, not of perilous adventure, but of the mundane act of refueling and stocking up on supplies:

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It's been a lot of fun looking at these OLD drawings now. I wish the Jake that drew these 14 years ago could see what became of this little idea.

The idea simmered in my imagination for a year or so, until I was asked to be a part of an anthology book called FLIGHT. I thought this would be a great time to dig in to this world I was building, figure out some characters, and start crafting a story. 

One of the first things I drew was this:

b13ec8be19316b74b7a63304588007fe_original.jpg

Sometimes an idea just hits you and you go with it. In this case it was a boy riding a flying whale with a winged pig at his side. The idea grew on me and a developed the character designs even more:

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As I was drawing these characters I started asking myself questions: What are their personalities? Why are they together? What were they riding in the sky for?

The answers started coming and soon I had a story. It was epic, and had many moving parts. I had no idea how I would ever draw this story, and besides it wouldn't fit in an anthology where I only had 14 pages I was allowed to fill. So I wrote a little vignette about a day in the life of these guys. It was called Hugo Earhart and here's a couple pages from that:

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I loved putting together this little story. It was only 14 pages, but it alluded to the much bigger world I was developing. I started fleshing out the world even more.

Here's some more sketches I found:

7adadae7ba16dbf4d5ebdf75f97f55c2_original.jpg

And here's a few development designs for a side character in the story; a sky-elf. She would evolve to become a main character in SkyHeart, but I had no idea she would become that when I was designing her for this story.

0a45d825d3d1aa14d13164b928e3e8ab_original.jpg
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After writing more ideas about the story I decided I wasn't up to the task. It would be too hard for me to draw it and write it. I just wasn't good enough.

I decided to shelve it for a few years as I focused on my Missile Mouse Graphic novels.

A couple years after MM, I launched a Kickstarter for a book that would collect all my short comic stories that I had drawn. It was called The Antler Boy and Other Stories. One of the stretch goals was for me to add a new Hugo Earhart story to it. 

Here's a few pages from that story:

hugo002.jpg
hugo003.jpg
hugo00.jpg

Crafting this story rekindled my love for this world and I started to think about it a lot. I thought about how I had grown as a storyteller and as an artist. I thought about what I could do with this story and where I could take it. But I still didn't feel like I was ready to tackle an entire graphic novel. 

So I did what I do best: world build! 

I decided to mix some more fantasy elements into it and began figuring out the mythology of this universe. Here's some concept sketches of the new direction:

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skyheart_sketch.jpg

It was this mix of fantasy and diesel-punk tech that made me feel like I was really onto something. 

But then again, the world and story overwhelmed me and I decided to shelve it again when I thought I'd be ready. 

For three years distracted myself with Lord Balderben, SkullChaserRocket Raccoon, and Little Bot. In those years I felt like I got much better at my craft, but I knew I would need a real kick in the pants to motivate me to overcome my fears and doubts with drawing SkyHeart.

That kick in the pants came in the form of Kickstarter. That Kickstarter got me to finally put me in a place where I HAD to do SkyHeart whether I was ready or not. I talk all about how doing the book helped me overcome fear and doubt here.

This post is already way too long, so I'll stop. The SkyHeart Kickstarter had it's own development that I'll share in another post. Like, how Hugo went from being a boy to becoming a fox-like character named Wake.

Thanks for reading this far. See you next week.

-Jake

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