A world of dinosauroids (with Simon Roy)

From the Concept Art Division

Simon Roy (previously) answers the question "What would the world look like if dinosaurs had not gone extinct and instead evolved into intelligent species comparable to humans?" in his unique and imaginative way with a comprehesive exploration of a new species of animal he calls Avisapiens.

In this world Avisapiens look like large crows with weapons, art, and culture.

I absolutely love this stuff. Much much more to look at here: LINK

Be sure to scroll down to see the avisapien knight, moon landing, and astronaut evolution of these guys.

-Jake

A journey through Midjourney

From the Art Department

First off, for anyone who needs a primer on AI Generated Art here's a concise video on the subject to get you up to speed: LINK

I used Midjourney I started out with these prompts to see what I would get: Astronaut with a skull head +skull + skeleton + red spacesuit + character design + full body + red + sci-fi + star wars + Ralph McQuarrie + Jake Parker, cartoon, cartoon network, adventure time style:

Thought I'd mix it up and see what prompts like octane render + 3d would give me:

I didn't like what I was getting so I went back to my original prompts but added rubberhose animation + pixar + disney + 3d:

The results were better, so I asked for more variations. When I got these I decided I was getting diminishing returns and called it a day. Lots of interesting ideas to put into my design, but no one design really felt like it nailed the vibe I got from my original design.

After this experiment here's what I think:

1) AI Art Generators will only become more powerful/capable. So wishing it away is a waste of time. The only path forward is figuring it out how to implement it and how to regulate it.

2) With revolutionary technology comes a reorganization of status and power. The status quo HATES this and will do almost anything to stop it from happening.

AI Generated Art shifts the power (and wealth) of creating images from people who have training, to people who don't.

This reorganization happened in the 2000s when programs like Maya, 3D Studio Max, and Photoshop made art creation a lot more accessible to people who couldn't paint traditionally, or sculpt clay.

It allowed places like animation studios to be havens for creative people to make art who might not have been able to draw really well. Which really upset people who had trained to animate in 2D on paper, and who studied classical painting techniques. Which leads me to 3:

3) Not everyone who is creative can make art, and not everyone who can make art is creative. The creative people who could also adapt and learn new tools absolutely thrived in the new digital art world.

A lot of the art I've seen generated from AI is a lot like hearing someone impersonate English but who doesn't know the language. It sounds right, but they aren't actually saying anything.

4) I see these AI Art generators as tools. Another resource for creative people to add to their toolbox to make them even more creative. Or at the very least, make their job easier.

5) AI isn't an end to end problem solver for productions. There's still a needs to be an artist to translate it into something usable. Someone needs to interpret AI art into something a modeler can model, or set designer can build.

Example: After a producer plugs a bunch of prompts from a script into Midjourney they take it to the art dept. The crew gets a brief from an art director and instead of a lot of back and forth, the art director points at a page of AI art and says "Make it look like this"

6) Questions I’m still thinking about:

- Do these AI Art Generators actually undermine illustrators, photographers, concept artists? Or does it actually elevate these industries?

- Is it bad to democratize something like art creation?

- Who truly benefits from this shift in power? Where is the money flowing to?

- Should artists have the option of their artwork being removed from the AI generator's databases? Or is any art you post online free game? Does the AI generator do anything different than what an artist does who has strong stylistic influences from other artists?

7) I'm still learning about this, and still reading up on all the pros and cons.

I would love to know your thoughts. We've been discussing it over on the Discord for a couple weeks now: LINK

I also posted this on IG and it blew up. I could not keep up with the comments. Over 750 of them! If you want to get a vibe check on what the broader art community thinks of this check it out here: LINK

-Jake

On careers

From the Inspirational Thought Unit

I listened to an interview with Ken Burns this week on How I built This. In the interview, something stuck out to me. He says he never uses the word “career.” Instead he uses “professional life.”

I got from the interview that he went into filmmaking to make the kind of movies you would see in a theater, but ended up becoming a documentary filmmaker (maybe the world's greatest?) because he allowed himself to be exposed to a broader range of opportunities and not just focused on becoming his preconceived understanding of what a filmmaker is.

He clarified that a career is a form of imprisonment; a way of checking off boxes of prerequisites to achieve specific positions.

On the other hand, a professional life is driven by interests and abilities.

It got me thinking that when you are driven by your interests and abilities it opens up a world of opportunity to you. I used to think I couldn't start a business because artists aren't good at business. Or I couldn't write a book, because I'm just an illustrator. Or I avoided cool programs like Blender because I thought it would distract me from illustration.

When I was able to shake off the idea that an X only does Y, I was able to do so much more and feel way more fulfilled.

Not sure I want to abandon the word Career just yet, but I like the idea of thinking I’m building a “professional life” instead.

I recommend listening to this entire interview: LINK

-Jake

Soviet Cold War Era Drone

From the Air and Space Division

The La-17 looks like something out of an alternate history sci-fi video game. But apparently these things were developed, manufactured, and remained in service for 30 years.

I love the hodge-podeyness of their design with no concern for aesthetics. Looks like they just slapped a massive jet engine on the bottom and called it good. 10/10.

Tons more photos here: LINK

Related: LINK

-Jake

Abstract Calligraphy

From the Department of Graphic Design

Turkey based graphic designer Fatih Hardal does some elegant work.

As an armchair graphic designer I'm always on the look out for cool and interesting approaches to lettering and these abstract calligraphy pieces fit the bill. I love seeing how the artist chose to interpret the letters. Not only are they kind of fun to decipher, they're just really appealing on their own regardless if you can read them.

See more here: LINK

-Jake

The BEST part of Sonic 2

From the Concept Art Division

Earlier this year I went to see Sonic 2 with my kid and I was absolutely blown away by the quality tech and robot designs in the film. The show stealer though was the Robotnik Mecha at the end of the movie. It saved the film, if you ask me.

I was delighted to see this concept art for the robot posted on Artstation by one of my favorite artists Michal Kus.

You can see more Robotnik Mecha concept art here and here.

Watch the final battle here: LINK

-Jake

Blender to the Rescue

From the Art Department

I had a few comic pages to do with the ship on the cover of the Spaceships book and instead of trying to figure out its complex shape over and over again, to save time I made a rudimentary model in blender.

Not only did it save me the headache of constructing shots of the ship from different angles, but it actually made the drawings a lot cooler in my opinion. There's some nice perspective shots I have no idea how I would've achieved with out the model.

If you want to see my step by step process work for stuff like this, especially comic pages as I finish them, I'm posting all the time over on my patreon.

-Jake

On the niche

From the Inspirational Thought Unit

I just listened to a fascinating podcast interview with Emmett Shear who is the CEO and co-founder of Twitch. For years he was turned down by investors because his company served the gaming niche and well, you know how that turned out for him. (In 2014 Amazon bought Twitch for about $970 million in cash.)

There's an old saying, "Niche and get rich," meaning make something specific and deliberate for a small group and that group will go to the ends of the earth to support your work.

This principle isn't just for business. I think it works in life as well. I like how it's put here:

"I can't give you a surefire formula for success, but I can give you a formula for failure: Try to please everybody all the time." - Herbert Bayard Swope

When you try to please everyone, you neglect the people that mean the most to you. As someone who struggles with too much people pleasing, I needed this reminder this week.

-Jake

Hashima Island

From the Exploration Unit

You've probably seen this place in different movies, or may have seen the locations it's inspired in manga and video games. The first images I saw of it where from 2012's James Bond film Skyfall.

It was a coal mine for decades, and over the years buildings were added to support the workforce there, peaking at over 5000 inhabitants in 1959. For a couple of grim decades it was a slave labor camp as Japan forced Chinese and Korean war prisoners to work the mines.

Eventually petroleum replaced coal in the 1960s in Japan and the mine shut down.

Now it's a tourist destination, and a reference for a future location in my comics.

You can read the history of it here: LINK

-Jake

TELLURION

From the Illustrators Division

I've been following Matt Rhodes since the early 2000s. He's an incredible artist who's work bridges the gap between concept art and illustration.

He's worked for years in the gaming industry on AAA titles, but the work that absolutely stuns me is his personal project TELLURION.

I was reminded by this when friend of the newsletter, Thomas, sent me an email suggesting this for the newsletter.

Here's Thomas's note in the email:

"He spent three years drawing more than 300 full-color panels. He said that he was terrible at dialogue and for a long time it kept him from doing a story. Then someone suggested he draw a story without dialogue. I was skeptical, but after a dozen images I was hooked, and binged the whole thing. It was surprisingly gripping.

It’s really a great example of not letting your weakness stop you from creating art."

A couple lessons here:

  • There is power in slow productivity. You can create something substantial by consistently chipping away at it image by image over time. No need to sprint.

  • Do work that plays to your strengths. Yes, you want to grow and improve in areas you are weak, but don't let those weaknesses be a roadblock to making something great.

Experience TELLURION here: LINK

Matt's Instagram: LINK

Artstation: LINK

Also, I love his version of DUNE: LINK LINK and LINK

-Jake

The GM XP 512E

From the Office of Wheels

I've been revisiting Akira Toriyama's work recently and it's peppered with these magnificent tiny vehicles. Because I've never read Dragon Ball I don't think of him as one of my primary influences, but my tendency to draw cute characters in fun vehicles certainly came from him.

All this to say, if there was ever a car that embodied the Toriyama spirit it is absolutely GM's experimental electric bubble car the XP 512E.

The proportions!

Those little wheels!

The vermillion paint job!

That white stripe!

I love this thing.

Video here: LINK

More photos here: LINK

-Jake

Destiny 2 Ships!

From the Art Department

Last year I had the opportunity to work with Bungie on some designs for Destiny 2 and they FINALLY released them! Posted above are the finished assets for the game done by the artists at Bungie based on my concept art.

This was such a fun project! Here's some sketches I did:

If you want to see the rest of the work I did for Bungie, there's a TON more designs and process stuff for this project over on my patreon.

-Jake

On Fitting In

From the Inspirational Thought Unit

I've been pondering the age old question: How does the artist/writer/performer/teacher/musician make an impact with their work?

Do they bend their work to fit with what sells? Or do they make something for that narrow niche of audience that aligns with their unique interests?

Or do you balance the two?

Comedian Janeane Garofalo had this to say on it (taken from this NYTimes article)

“Being popular and well liked is not in your best interest.

If you behave in a manner pleasing to most, then you are probably doing something wrong. The masses have never been arbiters of the sublime, and they often fail to recognize the truly great individual.

Taking into account the public’s regrettable lack of taste, it is incumbent on you to not fit in.” - Janeane Garofalo

This resonates with me...but the key ingredient to be successful doing this, ingredient that she doesn't mention is: You have to be really REALLY good at what you are doing.

(Via Chip Zedarsky's Newsletter. Thanks Kohl for sharing it with me)

-Jake

Ultralazer

From the Comics Division

This looks like a cool comic. French artist Yvan Duque does the illustrations and they are magnificent. Like a mix of Eric Carle and Adventure Time.

I love the maps, the colors, the shapes. Putting this in my books-to-buy after my book buying freeze is over in 2023. Available on Amazon: LINK

More art here: LINK

Duque's Instagram: LINK

-Jake

Concept Art from Finch

From the Concept Art Division

I mentioned Finch earlier and I want to add that it's a good, quiet, small movie, that's not based on any existing IP. It's the kind of film I want more of. It's a pos-apocalytic survival film with a cast of three: Robot scientist Finch, and his robot creation, and his dog.

Concept artist David Levy did the design for the robot, and I really love it. There's a TON of images here: LINK

David's Website: LINK

Instagram: LINK

-Jake

ZvP

From the Short Film Division

This fan-made samurai short film, titled ZVP (abbreviated from Zatoichi vs Predator, which I assume wasn't used for copyright reasons) clashes together the samurai and sci-fi genre.

In feudal Japan, blind Swordsman Zatoichi comes to the aid of a noblewoman carrying a secret treasure, and must fight cyborg ninjas and a powerful and mysterious Samurai.

From Junya Okabe the creator: "This is a fictitious sci-fi film trailer produced as a nonprofit fan movie, based on a Japanese historical film, or jidaigeki, which does not actually exist. Please enjoy watching it."

According to the date on the youtube video this was posted five years ago. FIVE. YEARS. How come I'm only NOW seeing this sublime masterwork of camp meets cool? I feel like some friend somewhere let me down, by seeing this and not telling me about it.

Watch the short film here: LINK

Some behind the scenes stuff here: LINK and LINK

-Jake

Making more comics!

From the Making Comics Division

My sales pitch for Kepler's Intergalactic Guide to Spaceships was that it's "Part Comic, Part Art book, ALL spaceships."

In order to deliver on the comic part of that promise, this week I've been focusing on getting the comic pages done for the book. I've also added a section all about the technology that makes spaceships work in the JP universe. Having so much fun watching this book come together!

If you want to see more of these comic pages as I post them, as well as the rest of the making of the book, I'm posting regular updates on my patreon.

-Jake

On Potential

From the Inspirational Thought Unit

I've been pondering this thought from Photographer and writer Craig Mod as I make this Spaceship book:

“It’s easy to be seduced by the world of potentiality. A book is always greatest before it’s written. You are intoxicated by what it can be. That’s very dangerous. You want to kill those seductions as quickly as possible, and one way to achieve that is fast iteration. Make known the unknown; murder your fantasies.”

- Craig Mod

He speaks the truth. At some point you have to make your vision a reality, and that's when you realize where all the holes are. The point here is that you can get really frustrated when reality doesn't live up to expectations. The key is to make a minimum viable version of it, and then build out from there.

Don't lose sight of that original vision though!

I let the vision guide me, but I don't let it derail me.

-Jake

The Boulder Mobile

From the Office of Wheels

I'm in love with this little ride inspired by the Boulder Mobile from Wacky Races.

Japanese auto enthusiast Takamasa Segi bought a Ferves Ranger and converted it into this. Ferves was an Italian car manufacturer that made these tiny automoblies as an off-road alternative to the Fiats.

Farmers would buy them because they were easy to make tight turns on moutain roads and trails.

More pictures and info here: LINK

And here: LINK

-Jake

Ghibliesque Star Wars

From the Illustrators Division

What if Star Wars was an early 80's anime for kids? Gop Gap's vision for that is absolutely perfect.

Gop Gap is a visual development artist working out of Thailand. They do some incredible character work, but also capture moments so well. Lighting and color is on point.

Check out the links below, there is A TON more work with Star Wars, Pokemon, Marvel, and Dragon Ball.

Artstation: LINK

Instagram: LINK

If you like this, also check out this post from way back: LINK

-Jake