On Traveling

From the Inspirational Thought Unit

'Tis the season to take some time off and spend it with those you love. Over the last couple weeks I have had some of the nicest experiences with my wife and kids. It's been good to focus on what really matters in life: relationships. Life's hard enough as it is to do it alone, and I'm lucky to have them in my life. I like how Charles Shultz puts it:

"In life, it's not where you go, it's who you travel with."

-Charles M Shultz

This next year, whether it's neighbors, friends, business partners, your spouse, or your kids take some time each day to cultivate those relationships, and not just have it always be about the next destination. Lift, inspire, be inspired, share the load, or take a break and just enjoy the view from where you are.

-Jake

3rd Voice

From the Comics Division

Evan Dahm is maybe the most prolific indy comic creator I know of. He's completed massive comic projects with thousands of drawn pages. A real testament to just sticking to it and drawing on your book every single day:

He just launched his latest comic project: 3rd Voice and it looks cool.

Here's how he pitches it: "3rd Voice is a long-format fantasy graphic novel updating with one scene or so a week. It concerns an invented world in a state of apocalyptic crisis, and the precarious lives of many people therein."

Excited to read it this year as he drips out pages.

You can read it here:

Website: LINK

Webtoon: LINK

-Jake​

Life Sized Patlabor Model

From the Office of Robots

So cool to see that they made a full-sized Type 98 AV Ingram. More photos here: LINK

I've been a fan of Patlabor since the early 90's when I'd see the Hobby Japan magazines at the local hobby shop. I even squirreled away $15 of my lunch money to buy this Patlabor special issue so I could learn how to draw robots better:

On authenticity

From the Inspirational Thought Unit

This week I was trying to make a new youtube video and in the writing and recording I was getting a little full of myself. I was thinking I've got to amp things up in order to get noticed on Youtube. Beat my chest! Make the videos louder! More music ! More cuts! More extreme! (not mr beast extreme, but extreme for 'art youtube').

Thankfully, Alison intervened and told me to dial it back. WAY back. I think the fates also wanted me to chill out because after I recorded most of the video it turns out my microphone malfunctioned and I had no audio. So a day of work was trashed.

It wasn't wasted though. Can you imagine if I posted that monstrosity? Lesson learned.

In my quest to make a more viral video I forgot the thing that makes a youtube channel (or any relationship) successful: Being authentic.

-Jake

Gobli Prin

From the Illustrators Division

Remarkable character designs by Tokyo based illustrator Gobli Prin. If Yoshitaka Amano and old school Hayao Miyazaki had a baby you'd get the work of this artist. And yet, some how I think he's bringing something of his own to the table besides just his style. I don't know what he's cooking up, but I want to see a world book or comic or game based on his designs. Hoping this all leads to something!

I wish there was more out there about him; a website or something, but all we have are his twitter and instagram: LINK and LINK

-Jake

Alien Organic Robot

From the Office of Robots

This robot design by Japanese model maker nozomu looks like something from a fever dream. I love the organic shapes with small accents of rigid mechanical engineering. Such a cool design!

That red light is a nice touch. Looks like its scanning my soul. What do you think this thing is? A reconnoissance drone? A weapons platform? A communications amplifier? I kind of love its ambiguity.

Via: LINK

-Jake

The Chronicle of Georgia

From the Cultural Archives Concern

When I first saw a photo of this monument I thought it was an environment of some fantasy video game or something. Nope, it's an actual place, and the scale of it is massive.

From the Chronicle of Georgia Wikipedia "There are 16 pillars that are between 30–35 meters tall and the top half features kings, queens and heroes while the bottom part depict stories from the life of Christ."

Definitely want to visit this place some day. And will be using it for inspiration in environment design for a comic.

More photos here: LINK and LINK

-Jake

On what's real

From the Inspirational Thought Unit

From that article on Bontecou in the NY times I learned that at the height of her fame she left the New York art scene, disappeared from the art world, and moved to Pennsylvania to raise her daughter while making art in private.

I loved this bit towards the end of the piece:

She also objected to the notion that her retreat from the New York art scene constituted a disappearance from the art world — as if the art scene and the art world were one and the same. “I’ve never left the art world,” she told Ann Philbin, the director of the Hammer Museum. “I’m in the real art world.”

It is a reminder to me to check myself and see which art world I inhabit. Is the real art world I'm in the one of social media, portfolio sites, and online shops? Or is it the one at home and in the studio where life and creation are in harmony with each other?

Because the art you make is a product of the world you inhabit.

-Jake

The patchwork floating sculptures of Lee Bontecou

From the Arts and Culture Unit

I don't follow the fine art world too closely, and upset that I'm only now discovering the work of Lee Bontecou after her passing this week thanks to the rush of interest to remember her and her work.

There is a nice write up about here in the NYTimes here: LINK

Blurring the line between what is a painting and what is a sculpture, there's an industrial beauty to her sculptures. They remind me of the organic shapes machines and factories can sometimes exhibit as they try to accomplish processes that were born in nature.

She really was a nexus of universes, using her art to show us something only she knew about.

See more of her work here:

Moma page: LINK

Artnet.com: LINK

-Jake

Retro Video Phones

From the Cultural Archives Concern

I found a bunch of cool retro video phone designs from the previous century while researching industrial design styles for Red Shift Renegades. Thought I'd share them with you here.

What I love about these is how tactile and touchable they are. This is the future I imagined I'd be living in when I daydreamed in school about me being a 45 year old in the far flung year of Two Thousand and Twenty Two.

Who would have thought we'd all be just scrolling on a single universal rectangle of glass and metal. That's it's own kind of cool I guess, but I do love knobs, buttons, and big screens.

-Jake

Space Fairies

From the Drawings Unit

Exploring the idea of what sci-fi fairies might look like. I want to sneak these guys into red Shift Renegades some how.

I'll be starting work on issue 2 in December. Picking up right where issue 1 left off.

PATREON: Join now and see how I made these illustrations from start to finish. Every week I show patrons the process of at least one drawing. At the end of the month some patrons get all my working files to learn from and pick apart. Sign up here: LINK

-Jake

On courage

From the Inspirational Thought Unit

Been thinking a lot lately about the current state of creators and people's relationship with their creations. I think things have never been this good for an indie creator...yet I know there's still a lot of risk involved because it feels like the world has never been more volatile.

Looking at the creator landscape though love seeing who becomes successful at this path. And it has less to do with originality and ideas and more to do with consistency and connection.

Novelist and art theorist André Malraux puts it nicely:

"Often the difference between a successful person and a failure is not one's better abilities or ideas, but the courage that one has to bet on one's ideas, to take a calculated risk—and to act."

-André Malraux

Have the courage this week to bet on yourself for one thing. Keep repeating until you succeed.

-Jake

Völkerschlachtdenkmal

From the Architecture Desk

The Völkerschlachtdenkmal is a German monument constructed in 1913 honoring the Battle of Nations in Leipzig.

It caught my eye as I was surfing Flickr a few months ago, and I've been thinking about its style and grandeur since. I love the scale of this thing. It is massive.

If the design doesn't look explicitly European to you it's because of unlike many monuments and buildings of the era, the monument lacks classicist style elements, instead borrowing from the architecture of ancient Mesopotamia and Egypt.*

I really love the aesthetic. And it's directly influencing an illustration I've got on the drawing board today.

More images and history about it here: LINK

and LINK

-Jake

How to Exploit AI's Main Weakness

From the Department of Video Works

I made a video! First on since January this year. Not my most productive video making year, because I was focused on comics instead of videos and I'm pretty happy with that. However! I HAD to do a video on AI art and how to fight against it.

I think the battle needs to happen on two fronts:

1) Big societal pressure against misuse of the technology, perhaps including class action lawsuits of some kind

and

2) Individual artists leaning into their humanity and creating work that connects with people

This video is about the latter. But perhaps I should make one about the former, too.

Watch it here: LINK

Patrons got to see and comment on this the night before. Trying to take good care of those folks who take good care of me. :)

-Jake